Castlevania: Symphony of the Night - Gametrash.com
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  • Castlevania: Symphony of the Night

    (PSX) (Unknown) (Adventure)
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  • Genre: Adventure
  • System(s): PSX
  • ESRB: Unknown
  • Castlevania: Symphony of the Night is a 2D action-adventure game developed and published by Konami for the PlayStation in 1997. Its Japanese title is Demon Castle Dracula X: Nocturne in the Moonlight (悪魔城ドラキュラX月下の夜想曲 Akumajō Dracula X: Gekka no Yasōkyoku). It is the 13th installement of the Castlevania series, and is a direct sequel to Demon Castle Dracula X: Rondo of Blood for the NEC PC Engine.

    Symphony of the Night was a massive critical success, and still maintains a large internet fanbase. It is most notable for demonstrating the continued popularity of 2D games during the fifth generation of video game consoles (the 32-bit era, which saw rapid advancements in 3D gaming).[1]

    Symphony of the Night was an important milestone in the development of the Castlevania series. It steered the series away from the standard level-by-level platforming formula of older titles, and instead introduced a new style of open-ended gameplay mixed with RPG elements that would be emulated by most of its successors. The development of these features can be attributed to Koji Igarashi, the game's director, and one of the team's newest members. Igarashi, a noted fan of 2D games, [2] was instrumental in refining the game's control scheme, and also in legitimizing Castlevania canon, as he attempted to tie up several loose ends in the series' timeline during Symphony of the Night [3]. Other notable staff include character designer Ayami Kojima and composer Michiru Yamane.

    In 1998, Symphony of the Night was ported to the Sega Saturn as a Japan-exclusive game containing some extra features.

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