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Genre: Shooter
System(s): PC
ESRB: Unknown
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Bioshock is a computer and video game in development by Irrational Games, for Microsoft Windows and Xbox 360. It is intended to be a true 'spiritual successor' to System Shock 2. It has been in development since late 2004 (and in planning for some time before that). On January 9, 2006, Take-Two Interactive announced that they had acquired Irrational Games, and would be publishing Bioshock under their 2K Games publishing label, "planned for release in early 2007" [1]. According to an article in the march 2006 issue of Game Informer, development for the PlayStation 3 has not been denied. The title of the game was initially BioShock; on April 4, 2006, it was announced that the letter 's' in the title had been changed to lower case[2]
The game uses an enhanced version of the Tribes Vengeance engine, the highly modified version of Unreal Engine 2.5 technology. Used by previous Irrational titles Tribes: Vengeance and SWAT 4 and SWAT 4: The Stetchkov Syndicate. The "rendering engine and lighting has been completely re-written", according to Ken Levine [3]
Bioshock is said to include a great deal of interactive environments and player-driven choices, called emergent gameplay by the developers. While the term has been used for a variety of games, such as the popular Grand Theft Auto series, most believe this gameplay will borrow highly from System Shock and System Shock 2.
The game was originally planned to be set at some point in the near future, in an abandoned WW2 laboratory. Coverage in the March, 2006 issue of the magazine Game Informer sets the game in the 1960s, in an underwater city known as Rapture.
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