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  • Unreal 2

    (PC) (M) (Action)
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  • Genre: Action
  • System(s): PC
  • ESRB: M
  • Unreal II: The Awakening is a first-person shooter video game, designed initially only for a single-player campaign. The game is part of the Unreal series. It is set in a different part of the universe to Unreal; according to the Epic timeline is set somewhere in or before the year 2251, whether it is a true prequel or sequel is debated as there is conflicting evidence. It has a different bestiary of weapons, enemies, allies, environments, items, locations, and more. The main tie in is the appearance of the dreaded Skaarj aliens from the series. The game is often critisized by Unreal veterans for not having very much to do with the original story. There are also some other names, some of which originated in this game, like all company names except for Liandri. The story mentions the Izarian Shock Lance is based on ASMD technology, which is the base of the different incarnations of the Shock Rifle of the series. A new variant of the Dispersion Pistol returns in Unreal Championship 2: The Liandri Conflict. Unreal II was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows. It was later ported to Microsoft's Xbox on February 10, 2004. Upon release, video game reviewers heavily criticised the game for its linear single-player mode and lacking any multiplayer action. Later, Unreal II eXpanded MultiPlayer was released, greatly improving the multiplayer portion of the game.

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