Another Jet-fighter game...and it's not Ace Combat!

Gaming involving console systems- the PS3, 360, Wii, PS2, XBOX, Gamecube, and the like.
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Paul
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Joined: Wed Jan 31, 2007 4:23 pm

Another Jet-fighter game...and it's not Ace Combat!

Post by Paul »

http://media.wii.ign.com/media/858/858377/vids_1.html

Seems like Ace Combat, but with more action.
Kirk
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Joined: Wed Jan 31, 2007 1:25 pm

Post by Kirk »

IMPACT CAM NEVER SEEN THAT BEFORE.

Is it just me, or do all game developers just basically trade the same ideas, just modifying them depending on what they do? I'm sure this game will be a blast, but it looks like whoever is making it is ripping off Burnout to me.
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Jamison
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Location: In line for A-Kon 18 and QuakeCon 07.

Post by Jamison »

If every explosion uses the impact cam, then the task of destroying 20 planes will take twice the amount of time it should take to finish.
Paul
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Post by Paul »

If it could be toggled on and of it'd be good. Also I recall hearing in the videos about it only being for certain planes or something..don't quite understand that.
Mikey
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Post by Mikey »

Screw Ace Combat.
強姦される。
Trey
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Post by Trey »

WE WANT STARFOX

Look, I've played Shadows of the Empire on the n64 over and over, and that's when I got really tired of impact cams. Luckily that camera mode wasn't even default in the game, but once you turn it on, you won't use it for long.

Anyway, it is boring and tedious, and makes everything last longer than it should. Not only that, but it destroys the rhythm of action in the game. I don't want to spend 25% of my playtime watching a missile hit a target, over and over. If it isn't bad enough, the impact cams in this game will be in slow motion.

This narrator is also hyping that the game will have many particles and effects involved. I'm sorry, but this is a Wii game, why would you base the finest point of the game on visuals?

Sounds like a bad idea.
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