Day of Defeat: Source Update Released - Gametrash.com
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  • News > Updates > Day of Defeat: Source Update Released

    Day of Defeat: Source Update Released

    Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Day of Defeat: Source

    * Added new Detonation game mode
    * Added two new Detonation maps: Jagd and Colmar
    * Added film grain and color correction cinematic effects while in spectator
    * Optimizations to the player animation blending system
    * Improved bullet and melee attack hit detection
    * Shortened the BAR reload time
    * Reduced recoil and fire delay on the Garand
    * Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
    * Added new image-based texture blending shader
    * Added new light warping shader
    * Added new phong Shading/Rim Lighting on player models
    * Added support for bloom on DX8 video cards
    * Added vertex lighting to props
    * Fixed a case where players could get under terrain in Argentan
    * Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
    * Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
    * Added blocking walls to enemy spawn entrances
    * Fixed stepping over window ledges in Avalanche
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    Day of Defeat Source

    Day of Defeat Source

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